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SoC - Arkrowser

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YAY for character recycling!!! //shot
Since World of Ion closed almost a year ago and I read through some old RPs with Krow lately, suddenly feeling the urge to revive him... so yeah, here he is, kicking him to Zion xD



:iconsouls-of-chaos::iconsouls-of-chaos::iconsouls-of-chaos:


:bulletblack: Name: Arkrowser
Nichnames: Krow, Ark

:bulletblack: Faction: Ares

:bulletblack: Age: 20

:bulletblack: Gender: male

:bulletblack: Race: 'Fallen'

:bulletblack: Vocation: Assassin / Charmer

:bulletblack: Element: Shadow

:bulletblack: Personality:
Krow is a bit of a loner. For him his job and duty is what matters and thus interactions with others are nothing but a risk to have his identity discovered. He can't go well with others who try to make him run along with their good mood. He often appears cold or grumpy but in fact he is simply indifferent about anything but his duty.

:bulletblack: History:
Born the only child of the clan leader of the Fallen-Tribe, Krow always tried his best to match expectations, trying to become the best fallen that ever existed! But just like almost all other youngsters of his kind, he didn't seem to obsess the talent to become a True Fallen. But even so he always tried to be best in classes, be it shadow-manipulating, assassination classes, charmer courses... Even though he rarely managed to be the best in class, at least he was always among the top students... still... he wanted to be the -very- best. Usually the Fallen left their tribe at the age of 26, but Krow insisted on leaving the clan at his 20th birthday to prove that he was worthy of being the clan-leader's son.

A bad decision... Krow just wasn't mature enough yet to get around in the world.

The reality of the war struck him like lightning, almost getting him killed multiple times. It showed the assassin just how he wasn't made for open battle. His talents though were disguising himself and moving freely in Caelius in the name of the Dark One, getting rid of those who endangered Ares.

Dedicating himself to become the best assassin Zion has ever heard of, he does anything necessary to reach this goal.

:bulletblack: The Fallen-Tribe:

Origin:
The origin of the Fallen lies in the very beginning of the War of the Gods. The first 'Fallen' were a tribe of angels that used to live in Caelius. As the war broke out and Helia and Deamond clashed, they betrayed Caelius in exchange for their lives, falling into one of the cities and slaughtering the inhabitants. As they slowly became to the monsters they were supposed to fear, the angels' wings turned black and escaped to Ares to hide there in their shame, entering the territory without permission. Deamond, even though the god of demons, was disgusted by their betrayal and sealed them into a cave at Killua's Abyss to remain imprisoned there for all eternity. Over the years, the Fallen began to build their own city underground, isolated from the world, learning to find comfort in the darkness.
After a few centuries in the darkness, Deamond decided to forgive the angels and to turn them into true areans, giving them his blessing. Ever since the Fallen had the abilities to manipulate with their wings, channeling darkness through them and use magic to disguise them as white. They are loyal servants to Ares now even though the time at the moon prison made their powers decline.

Abilities:
The appearance of the Fallen reminds of angels, but the black color of their wings gives away their true blood and affinity. In their earliest years of life they already learn to paint their wings white with magic to disguise themselves as angels of Caelius. The only way to separate them from real ones is to throw a Fallen over a cliff... Despite their wings, they are not made for flying. The Fallen can slow their falls, but even simply gliding gives them trouble, especially when wearing heavy armor. The typical way for them to use magic on others is by spreading their wings and casting their shadow over the victim, enchanting them this way and binding them in darkness.
Over the time in the Moonprison, the tribes bloodline run rather thin, the original abilities of the Fallen slowly declining and disappearing... Those still showing these refined abilities are called the True Fallen... Today only four such True Fallen are left, protecting their clan. One of them is Arkrowser's father, Krester.

Assassin-Tradition
At the age of 26, a Fallen receives a soul-gem they need to carry and protect before leaving their tribe to work for Deamond, training their skills and doing anything necessary to become a 'worthy' fallen. During this time, they aren't allowed to ever return to their tribe. Only when the gem begins to glow, they have fulfilled their dept toward the Dark God and the gates to the City of Fallen opens for them again. The Fallen that manage to survive and return to the clan become teachers to the youngsters or help providing the clan with supplies, weapons,...

:bulletblack: Magic:
Shadow-Cage: Arkrowser spreads his wings, mesmerizing and enchanting his victim in darkness, usually killing the victim with his blade.

Mind-Gate: Being able to keep on casting his shadows for several hours, depending on the mental strength of his victim, Krow gains control over the victim's thoughts, being able to read them, as well as to control them (this technique works only on mentally damaged/traumatized or weak people)

Charm of the Fallen: The basic spell of all Fallen: Turning their wings white to the eyes of those looking at him. The seal affects his magic though. He can't cast spells in this disguise, Krow needs to drop his mask to enchant others.

Wings of Darkness: Spreading his wings, his shadow flows out of the wings, casting an aura of darkness all around him.

Natural Charmer: Being trained to restrain charmers magic ever since he was a child, he is almost immune to mind-manipulation. As side-effect he is all the more sensitive toward other magic though.


:bulletblack: Additional Info:
-Krow never takes off his head-band. He says he feels naked without it... basically its because of his soul-gem attached to it though...
-The blade on his arm can change size. It is hidden under his arm-plate but too long to disappear behind it completely. If he pulls it back all the way to disappear from sight, he can't bend his arm anymore.
-He hates heat.... but he also hates cold weather, so he can be kind of whiny when weather varies too much.
-Krow works alone usually. Especially since his 'work' is to sneak into other military quarters, people's houses,... and kill someone there or gain information from his victims.

Details:



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Kruzack's avatar
:iconfryplz: not sure if i like him or not